The World of Teddy Ruxpin
Adventure Series

"The Third Crsytal"
Can Teddy Solve The Mystery?
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With Special Thanks to the Entire Alchemy II Staff |
- Teddy Ruxpin
- Grubby the Octopede
- Newton Gimmick
- Fuzz the Fob
- Jack W. Tweeg
- L.B. the Bounder
Featured Characters
- Gimmick's House
- Gimmick's Valley
- Tweeg's Tower
Locations
- Worlds of Wonder (1st and 2nd Generation)
Compatibility
And we discovered that things sometimes disappear for different reasons.
Overview
“The Third Crystal” is a story from the World of Teddy Ruxpin Adventure Series. It was released for the first and second generation Worlds of Wonder Teddy Ruxpin talking toy. The story is one of the few to deal directly with the Crystals found in the Hard to Find City and the final story to introduce one of their powers.
Back to topValue
“ This story shows the value of using a little ingenuity to help your friends in a time of need.”
Back to topSummary
After Gimmick apparently loses five of the six Crystals from the Hard to Find City, Teddy helps him recover them when they discover that the third Crystal has the power to make things invisible or visible. Meanwhile, Tweeg captures Fuzz the Fob, and Teddy and his friends must put this new Crystal’s powers to good use to rescue him.
Back to topSynopsis
The story begins with Teddy and Grubby reminding the listener that the powers of the first two Crystals had already been discovered: one was used in Gimmick’s Reducing Machine to shrink and enlarge objects, and the other was used in Gimmick’s Multiplication Table or Duplicating Machine to make copies of a given object.
In this story, Teddy and Grubby return from a walk to find Gimmick quite upset and beside himself. He reveals that he has lost five of the six Crystals they’d discovered in the Hard to Find City. He also explains that in addition to the Crystals, Fuzz has disappeared as well!
Grubby concludes that Tweeg must have taken the Crystals and Fuzz, but Teddy convinces them to search for a bit more proof before they accuse Tweeg of anything. They ask Gimmick to reproduce what he was doing when the Crystals were lost. Gimmick takes them back to his workbench, where he was set to examine the third Crystal. The other five had been laid out on the tabe when Gimmick placed the third Crystal on a copper plate and shone a flashlight onto it. That’s when he heard a strange “whirring” sound, and they disappeared.
And now, as he demonstrates that activity, his own fireplace was disappearing, too! Grubby concludes that shining the light through the Crystal made the fireplace disappear, and Teddy suggests turning the Crystal around and shining the light on it again. Gimmick does so, and the fireplace returns intact! Teddy declares that the third Crystal’s power is to make things visible or invisible, depending on which end of the Crystal the light is shone through.
The friends use this knowledge to shine the light through the third Crystal onto the workbench where suddenly the other five Crystals reappear!
Relieved to have the Crystals back, Grubby wonders if Gimmick may have accidentally made Fuzz invisible while he was working on the Crystal. They take the Crystal and Gimmick’s flashlight around the house and shine it on everything they can, hoping to make Fuzz visible again (“Fuzz, Where Are You?”)
After searching the house, the group concludes Fuzz isn’t anywhere to be found. They search outside, but quickly discover a note tacked to Gimmick’s front door. The note is from Tweeg, stating he’s kidnapped Fuzz and won’t return him unless Gimmick agrees to leave the Valley by morning.
The scene shifts to Tweeg’s Tower where the villain is having a hard time keeping his hostage under control. When Fuzz proves uncooperative and immune to Tweeg’s methods of intimidation, Tweeg has L.B. lock Fuzz in a cage. Tweeg is overjoyed at the idea that his plan might actually work this time, and his evil deed will surely guarantee his acceptance into M.A.V.O.: the Monster and Villain Organization.
As Tweeg begins to celebrate, the door to his Tower suddenly opens of its own free will! Then the door to Fuzz’s cage opens on its own! Moments later, Fuzz appears to float out his cage and levitates around the room while Tweeg and L.B. begin to hear a strange sound and determine the Tower must be haunted! They flee the Tower immediately, and it’s revealed that it was, in fact, Teddy that had been turned invisible by the third Crystal and whispered to Fuzz to stay calm as he lifted him around the room.
The four return to Gimmick’s House, explaining the powers of the Crystals to Fuzz and realizing that there could be any number of reasons why things simply seem to “disappear” (“Now You See It, Now You Don’t”).
Meanwhile, Tweeg and L.B. are huddled outside Tweeg’s Tower, too terrified to go back inside and confront the “ghosts”.
Back to topSongs
- "Come Dream With Me Tonight" (Introduction)
- "Fuzz, Where Are You?"
- "Now You See It, Now You Don't"
Trivia
- This is one of the few stories in which L.B. manages to pronounce Tweeg’s name properly.
- While the powers of the other three Crystals would be explored in “The Adventures of Teddy Ruxpin” animated series, this is the final story of the Adventure Series to introduce a secret power of the Crystals.
- Much like other stories, such as “Take A Good Look”, this story mentions that Teddy and his friends had found six Crsytals in the Hard to Find City, despite that part of the story being left out of “The Missing Princess”. It was explored in “The Adventures of Teddy Ruxpin” live action ABC Special and “The Adventures of Teddy Ruxpin” animated series, where it later became a focal point of the show.
- This story marks the only mention in the Adventures Series of M.A.V.O. In this version it is called the “Monster and Villain Organization”. It would later be changed to the “Monsters and Villains Organization” for “The Adventures of Teddy Ruxpin” animated series.